A Companion App for the Marie Kondo's 'Magic of Tidying'
The Magic of Tidying was a phenomon opening its readers up to self improvement through de-cluttering and organizing. In creating the companion app for the book we had to confront a number of questions: Is there a way to capture the“magic” and “joy”of tidying in a way that is engaging, useful, and fun to use? ? Is there a way to address the elephant in the room, motivation? Is there way to create a product that complements and enhances the experience of the book and is not redundant.

Role
Research UX Design UI Design
Tools
Figma, Notion, Photoshop, Illustrator, In Design
Timeline
60 Hrs
This project will be unique in that the content is driven by the book and its lessons. That begs the question of how the app can be a utility that is not redundant. What can the app do that the book cannot? What will make this a unique and joyful entity unto itself?
Background
The Magic of Tidying organizing principle for the app. What can the technology and design do for us to aid in the goals of the book?
Is there a way to make an app for the life-changing magic of tidying up that is engaging, useful, and fun to use?
Problem
Motivation is a huge issue with regard to cleaning, decluttering, and organizing.
Is there a way to capture the“magic” and “joy”of tidying?
Goals
Determining the design principles of the project will serve to guide the design process and create a standard to which decisions will be made:
Simple
Fun
Joyful & Magical
We want to know how users discover, plan trips, and buy tickets to understand how to improve the experience.
















